How will Metaverse change the future of content creators?

Creators of Metaverse

In 2005, YouTube appeared in our lives; in 2016, TikTok was born with a high profile; and in 2022, it is time to welcome the Metaverse.

To keep up with the latest fashion trends, content creators from various industries and fields are always facing various challenges. So, should we take advantage of video content anyway? How can we make the most of social media?

Now there is a new challenge before us, and that is the Metaverse.

How exactly will the Metaverse shape the future of content creation?

Since Zuckerberg announced in 2021 that Facebook Inc. would be renamed Meta, the Metaverse has gone from a niche science fiction concept to a full-fledged cultural phenomenon.

Content creation spans multiple genres and walks of life. Anthony Wong, director of marketing at Attensi, a company that provides gamified simulation training, wanted to explore some of the ways the Metaverse might reshape content creation in the coming years.

Social Media

In Zuckerberg’s announcement in October last year, he assured people that Meta would maintain its original aspirations, never forget its mission, and bring people closer together.

In terms of social media, one of Meta’s main focuses seems to be prioritizing perfecting its VR technology as a step into the Metaverse.

In December 2021, Meta released Horizon Worlds, a VR game where players can form relationships with others and explore new worlds together, to all adults in the US and Canada.

While users can currently only access Horizon Worlds using a VR headset, Meta is already working on ways for players to participate using their phones and AR.

Similar to games such as Fortnite, players may soon be able to interact with avatars via mobile, tablet, or desktop devices.

And games like this make it easier than ever to connect with people around the world.

As people become more connected, some worry that the Metaverse will exacerbate the negative effects of social media.

From increased social rivalry and cyberbullying to a full-blown addiction to the internet, many worry that this more immersive approach to virtual interaction could have some extreme consequences.

Learning and development

Arguably one of the areas that have benefited the most from Metaverse content creation is learning and development.

Anthony believes that the “learning by doing” method is often one of the most effective learning methods, and more importantly, this method can help people retain the information collected during the learning process.

The immersive and interactive approach offered by the Metaverse means that content creators can get participants hands-on and make mistakes within a safe margin without any major consequences.

Content creators can also create opportunities for international teams to learn and network with each other in the virtual space. Not only does this support the spread and development of culture, but it also creates opportunities for organizations looking to reduce staff training or socializing.

Anyone with a particular interest in gaming will be familiar with VR and AR games.

We all know that gamers were the first to use VR headsets, which allow users to fully immerse themselves in games and experience virtual scenes, and win games as if they were actually on the podium.

Content creators in the gaming space can design innovative and compelling new games.

The ability to interact with and conduct virtual transactions with people around the world may have contributed to video games becoming a very important business. According to forecast data released by Statista, the global e-sports market is expected to grow from $1.084 billion in 2021 by 2024. grew to $1.62 billion.

When will the balance be reached?

Many similar misgivings lead to concerns about the metaverse that echo people’s social media addiction. One study suggested that the prevalence of gaming disorder may range from 1.96% to 3.05%.

Does the blurred line between fantasy and reality only increase people’s sensitivity to gaming addiction? I think only time will tell.

The Metaverse is a space about how people interact with the internet.

Already we’ve been able to see a whole host of TV channels taking advantage of new, modern ways of releasing games, apps, and other types of content to support what’s shown on TV.

The Metaverse is just a small part of this giant cog.

A related case is Britain’s popular talent show: Britain’s Got Talent. To immerse viewers even more, the show’s official app offers viewers exclusive content, votes for their favorite performances, and more.

And this type of interaction is just one of the ways that traditional TV will harness the power of the Metaverse in the future.

Maybe one day we’ll be able to watch live shows without leaving our homes. So how can TV content creators create shows that keep viewers hooked?

According to Nielsen data reported by Forbes contributor Brad Ardgate, streaming video will account for a slightly higher share of viewership than broadcast TV in 2021, suggesting a shift away from traditional broadcasting to more Emerging ways.

broadcast TV in 2021
broadcast TV in 2021

Since the advent of the internet more than 40 years ago, it’s not hard to see how we consume and interact with content has changed dramatically. The Metaverse is the next stage in this evolution.

Part of what makes being a marketer so interesting is that we always need to stay up to date and get our hands dirty by trying out the latest trends so we can compete with each other for first-mover advantage. With Metaverse, it’s all about knowing if it fits into a business’s marketing strategy.

For example, companies can host events for their employees in the Metaverse, where they can also create stores and collaborate with designers. And it will be interesting to watch how the wondrous Metaverse changes the way we think about marketing.

In addition to the positive aspects, people always have to criticize when facing new things. Some people say that the whole concept of the metaverse is completely exaggerated and that our relationship with the Internet and the content we engage with will not change significantly because of the arrival of the metaverse.

Others worry that the metaverse may only exacerbate the problems our society already has, with these emerging technologies leading to prolonged screen time and addiction.

But who can be sure what the future holds? Let us wait and see what will happen in the next 40 years.

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